Gallery
SHADO SkyDiver
Enterprise Refit
How many modelers have built one of these? 8^)
X-Wing
This model was originally done in mid-2000, right after I left Foundation Imaging. It was available for download from my old website and can still be found on the net if one looks for it. I began to redo it in mid-2005, then got sidetracked when I began working on the BOWST project for the U.S Air Force (see my resumé for details). I completed redoing the fuselage (but not the cockpit) and the port wing...you can see the substantial differences in the wings in the image at left. I want to add retractable landing gear to the model and rig it all up using sliders for easy animation.
F-22A Animation
Though I've done some animation work throughout my career, I've mostly considered myself a Modeler and been satisfied with that...but it's a fact that exercising my animation skills couldn't hurt. So, as time allows, I'll produce some simple animations in order to keep in practice. And God knows animation can be fun...like the particle smoke trail on the missile in this scene!
Earth
For a long time, I've wanted to have an Earth model other than that one we've all seen in countless TV space documentaries...yeah, you know the one. 8^) Fabio Passaro made a nice that's available on the 'net. I wanted something a bit different so I tweaked his original into this.
U.S. Air Force -- BOWST
BOWST (Boom Operator Weapons System Trainer) is a Computer-based, realtime training simulator for KC-135R Stratotanker refueling boom operators. Intended to provide an extremely high degree of realism, the specification for the 3D models of target aircraft was "near-cinematic quality". As this is a realtime system, the geomtery for the models is budgeted to 25k triangles per aircraft...but I was allowed to use textures of up 4k resolution. To give an idea of the texture sizes involved, see the image below, the front side fuselage I painted for the F-16C: Southwest Research Institute, the company initially awarded the contract for this simulator, sub-contracted me prepare geometry they provided (mostly bought trhough Turbosquid) to their specifications. 3 levels-of-details were created for each model, but only the LOD1 models are shown here. The aritst who did the original geometry for each plane, when known (I was not provided with this info though, in many cases, I was able to figure it out), will be noted along with each plane. In all cases, I was required to be sure the geometry was accurate and optimize the mesh to meet the project specification. Some models were rebuilt extensively while others were barely touched (the amount I rebuilt is noted for each airplane). I painted all the textures for these airplanes and the models all had to pass an accuracy review by U.S. Air Force personnel before being accept for delivery. Each model used 3 UVed texture maps, a 4k, a 2k and a 1k. Here's a comparison of how 2 of the models appeared as received from the client and how they looked after I modified them.
These were 2 of the few models that came with any textures at all...most didn't have any. But since the requirement was that the textures be of a very high resolution, simple resizing wouldn't work as the result would be slightly blurry...so I painted new maps even for those models that came with textures. On highly detailed models, I was able to save a lot of faces by discarding the landing gear and interior parts other than the cockpit (if any were present) since they won't be needed for this application. I did, however, need to add cockpits where they weren't present (as in the original KC-10A, for example) the refueling receptacles, and correct antennae, pitot tubes and angle of attack sensors; since these things could be damaged during the refueling process, they needed to be represented on the models. The images with Boomer in the title correspond roughly to what the BOWST trainee would see...it was most important that the model look its best from this angle. |
Tornado GR.4 | Original geometry by mkiii. About 20% rebuilt by me. 24,039 triangles. | ||
Tornado_Bottom |
Tornado_Left |
Tornado_Right |
Tornado_Top |
Tornado_3-4 |
Tornado_Boomer |
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FA-18F Super Hornet | Original geometry author unknown. About 30% rebuilt by me. 20,810 triangles. | ||
F-18F_Bottom |
F-18F_Left |
F-18F_Right |
F-18F_Top |
F-18F_3-4 |
F-18F_Boomer |
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F-117A Nighthawk | Original geometry by Eric Peterson. About 15% rebuilt by me. 5,984 triangles. | ||
F-117_Bottom |
F-117_Left |
F-117_Right |
F-117_Top |
F-117_3-4 |
F-117_Boomer |
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F-15E Strike Eagle | Original geometry by De Espona. About 25% rebuilt by me. 19,163 triangles. | ||
F-15E_Bottom |
F-15E_Left |
F-15E_Right |
F-15E_Top |
F-15E_3-4 |
F-15E_Boomer |
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F-16C Fighting Falcon | Original geometry by De Espona. About 75% rebuilt by me. 11,724 triangles. | ||
F-16C_Bottom |
F-16C_Left |
F-16C_Right |
F-16C_Top |
F-16C_3-4 |
F-16C_Boomer |
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F-16D Fighting Falcon | Original geometry by De Espona. About 80% rebuilt by me. 12,548 triangles. | ||
F-16D_Bottom |
F-16D_Left |
F-16D_Right |
F-16D_Top |
F-16D_3-4 |
F-16D_Boomer |
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F-22A Raptor | Original geometry by John MacNeill. About 15% rebuilt by me. 14,452 triangles. | ||
F-22A_Bottom |
F-22A_Left |
F-22A_Right |
F-22A_Top |
F-22A_3-4 |
F-22A_Boomer |
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KC-10A Extender | Original geometry by Pedro Faut. About 40% rebuilt by me. 19,476 triangles. | ||
KC-10A_Bottom |
KC-10A_Left |
KC-10A_Right |
KC-10A_Top |
KC-10A_3-4 |
KC-10A_Boomer |
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B-52H Stratofortress | Original geometry by peter_pan03. About 60% rebuilt by me. 24,705 triangles. | ||
B-52H_Bottom |
B-52H_Left |
B-52H_Right |
B-52H_Top |
B-52H_3-4 |
B-52H_Boomer |
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