Tutorials
I have the following titles planned:
LightWave:
1. UV Mapping: Explained 2. Using the PLG UV-Mapping Plugins 3. Foolproof Copy and Pasting UVs 4. Essential Plugins to Speed Up Your Work 5. Integrating Adjacent Structures In Models 6. Using Surface Baker To Combine UV Maps or Simplify Object Texturing 7. Using Surface Baker To Create Base Textures 7. Using Surface Baker To Create Occlusion Layers For Easy Texture Shading Photoshop:
1. Quickly Create Basic Worn Metal Textures 2. Automatic Rivets Now all I need to do is write them! |